Hi,
I've noticed that when compositing is addressed on this forum, 99% of the time people talk about the Foundry's Nuke.
Back in the heydays of super-high budget and CG FX heavy music videos and product commercials, Flame and Inferno were the hot ticket for compositing and post work.It seems to have some nice features like GLSL realtime GPU shaders and the ability to import Maya 3D models into the composite.Why has Nuke become so much more popular? Is Flame not up to the task of doing complex CG/live action compositing as well as Nuke?
Please help.
I didn't find the right solution from the Internet.
References:
http://forums.cgsociety.org/showthread.php?f=2&t=1494759
Blockchain app advertising
Thanks
I've noticed that when compositing is addressed on this forum, 99% of the time people talk about the Foundry's Nuke.
Back in the heydays of super-high budget and CG FX heavy music videos and product commercials, Flame and Inferno were the hot ticket for compositing and post work.It seems to have some nice features like GLSL realtime GPU shaders and the ability to import Maya 3D models into the composite.Why has Nuke become so much more popular? Is Flame not up to the task of doing complex CG/live action compositing as well as Nuke?
Please help.
I didn't find the right solution from the Internet.
References:
http://forums.cgsociety.org/showthread.php?f=2&t=1494759
Blockchain app advertising
Thanks